uniugm/admin/apps/game/model/project.go

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package model
import (
"admin/internal/db"
"gorm.io/gorm"
"time"
)
func init() {
db.RegisterTableModels(Project{})
}
// Project 游戏项目,例如神谕、神魔大陆
type Project struct {
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ID int `gorm:"primarykey" readonly:"true"`
ProjectId string `gorm:"type:varchar(255);unique" name:"项目id" readonly:"true"`
Name string `gorm:"primarykey" required:"true" name:"项目名" readonly:"true"`
Desc string `name:"项目描述"`
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// command_list接口服务器地址为空代表由由项目下各个逻辑服提供command_list.
// 取决于每个项目改造难度:
// 不为空就代表项目要实现一个自己统一对外暴露的gm调用服务对内聚合、分发指令执行本后台执行指令只调用一次
// 为空就代表command_list实现在各个逻辑服由本后台系统在执行指令时聚合、分发指令
// 调用各个逻辑服执行,本后台执行指令需要根据逻辑服数量调用;
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ApiAddr string `name:"游戏api地址" desc:"api服务器地址例如神魔大陆就是alisrv服务器地址用于后台调用gm"`
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CreatedAt time.Time `readonly:"true"`
UpdatedAt time.Time `readonly:"true"`
DeletedAt gorm.DeletedAt `gorm:"index" readonly:"true"`
}
func (lm *Project) TableName() string {
return "project"
}
func (m *Project) GetId() int {
return m.ID
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}