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package consts
const (
RegisteredProjectId_shenmodalu = "smdl"
RegisteredProjectId_shenyu = "sy"
RegisteredProjectId_mt = "mt"
)
var (
RegisteredProjects = map[string]struct {
ID string
Name string
}{
RegisteredProjectId_shenmodalu: {ID: RegisteredProjectId_shenmodalu, Name: "神魔大陆"},
RegisteredProjectId_shenyu: {ID: RegisteredProjectId_shenyu, Name: "神谕"},
RegisteredProjectId_mt: {ID: RegisteredProjectId_mt, Name: "MT"},
}
)
const (
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// system
ResourcesName_SysUser = "user"
ResourcesName_SysCharacter = "character"
// game
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ResourcesName_Project = "project"
ResourcesName_Server = "server"
ResourcesName_Account = "account"
ResourcesName_SupportAccount = "support_account"
ResourcesName_Role = "role"
ResourcesName_WhiteList = "whitelist"
ResourcesName_Ban = "ban"
ResourcesName_MailRole = "mail_role"
ResourcesName_MailGlobal = "mail_global"
ResourcesName_Notice = "notice"
ResourcesName_CDKey = "cdkey"
ResourcesName_DevicePush = "device_push"
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ResourcesName_ItemBag = "item_bag"
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)
const (
WebPathPermit_Read = 1
WebPathPermit_Write = 2
)
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const (
BanType_Account = "account"
BanType_Role = "role"
BanType_Ip = "ip"
BanType_AccountChat = "account_chat"
BanType_RoleChat = "role_chat"
BanType_Device = "device"
)
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const (
CDKeyType_Global = 0 // 一码通用
CDKeyType_Private = 1 // 一码一用
)
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const (
BtnKeyGlobal_Server_DownAll = "server:down:all" // 一键维护
BtnKeyGlobal_Server_UpAll = "server:up:all" // 一键维护结束
)
const (
BtnKeyRow_Server_Down = "server:down"
BtnKeyRow_Server_Up = "server:up"
)